THE PLAYBOOK · RUIQIWJ
How to play Forty Thieves Solitaire
Try Forty Thieves Solitaire at your own pace and keep its objective in view. Build eight suit foundations from ace to king. Check the relevant rule before repeating a move. Treat the first round as a chance to learn the controls. Keep the game area visible while you use its controls.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Build a steady rhythm
Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Refer to the controls when needed.
Your goal
Build eight suit foundations from ace to king. Read that aim before choosing your first action. Try to explain the aim in your own words.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the playing area visible while using these controls. Check any mode label before starting.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Your next round may have a different position, so inspect it before acting. Verify the rule before continuing.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
Common questions
On this playing page, what is the goal of Forty Thieves Solitaire?
Keep this in mind: Build eight suit foundations from ace to king.
For a quick reminder, how do I control Forty Thieves Solitaire?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
As a new player, what example helps explain Forty Thieves Solitaire?
Here is the relevant explanation: A club 5 can move onto a club 6, but a whole run cannot move together.
While reading the Guide, what should I watch out for in Forty Thieves Solitaire?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
When I return, what format does Forty Thieves Solitaire offer?
For clarity: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
As a new player, which play mode does Forty Thieves Solitaire use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.